The chapter presents eight broad categories of patrons, several of which might overlap, or be competing interpretations of the same concept: Academy, Ancient Being, Aristocrat, Criminal Syndicate, Guild, Military Force, Religious Order, and Sovereign.Įach of those patron types gets its own descriptive section, broken down into a table of Types (that is, drilling down into six forms of academy, six different kinds of aristocrat, whatever), a list of Perks (what the patron does for you in return for all this questing), a table of six Contacts (the NPC who is the face of the organization for the PCs – you might plausibly use all of these in the course of a campaign, especially as signs of increasing status), a table of character roles (suggestions of ways your individual character fits into that organization, and backgrounds that hook up to it), and a table of six quests appropriate to that patron. Interesting – this chapter was 38 pages in Eberron, and only 20 pages here. If you’ve read my Eberron: Rising from the Last War breakdown, you may recall that I was enthralled with the Group Patron chapter of that book. Part One | Part Two | Part Three | Part Four | Part Five | Part Six | Part Seven | Part Eight I’ll just come back and write this section more clever-like when I’ve done it. Welcome to Chapter 2: Group Patrons! You know what, I’m not even going to guess how far I’ll get in this article.
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